Akiba’s Beat Review

By Nate

A surprisingly fun sequel came out back in 2014 called Akiba’s Trip: Undead and Undressed for the Playstation 3 and Playstation 4. After waiting for around 2 years, we finally get another entry in the Akiba series. Is it really a successor? Let’s find out in this review.

First of all, this is barely a successor. Most successor games have better graphics, characters, and gameplay. Akiba’s Beat looks like it is the first entry in the series. It doesn’t have the same formula or anything like the previous entries.


Akiba’s Beat takes place in a supposed modern day Akihabara. In the heart of Otaku culture, Akiba’s Beat puts the player in a hotspot for music fans. This is the place for idol fans and household electronics. With the power of dark forces, Akiba’s citizens’ memories, hopes and dreams become a reality and have taken physical form. Our story’s protagonist, Asahi Tachibana, seeks to rid the city of these manifestations in an almost endless time loop.

You’d think that this would be enough to drive the game forward, but it is just boring. I can deal with some games when they have long cutscenes, but when you have to go from one end of the town to the other just to get an elongated scene, it takes a huge hit in your experience. If the town was actually just as good looking as the original, it’d help too. Also, a lot of the idol fans will come off as stereotypical and overdone. After going back to play Akiba’s Trip: Undead and Undressed, I never wanted to play this terrifyingly basic game (Akiba’s Beat) again.

So if the game’s story isn’t that great, the gameplay must be there to carry you through, right? Wrong! This game series went from a unique fighting and stripping battle mechanics system to a very generic Tales gameplay system (Way worse than Tales. It shouldn’t even be compared, but that’s the game that everyone else is comparing it to.).

Players can enter a dungeon after a set period of time and attack, jump, dodge, use items, skills, block and use special attacks. You are allowed to switch between several different characters and set up your own combos. The special attack is the most useful against bosses. In order to use Imagine Mode, you have to build up your circle meter and then you can unleash more powerful attacks. Fights can tend to be boring and they just aren’t interesting.

A successor game’s graphics are better right? Nope! In Akiba’s Beat, the graphics are worse than the previous entry. Your main characters look good in the event scenes, but look terrible in action. The brightness setting seems to be set on max and the people walking on the street usually will have no faces. They will be pink and purple. I think the game was rushed and that there wasn’t a special meaning behind it like Persona 5’s no faces on the train parts.


Overall, Akiba’s Beat is a terrible game or successor or whatever Acquire wants to label it. It has a boring story, terrible gameplay (It is like a downgrade.), and just awful graphics. I thought they’d be expanding the universe of Akihabara, but the developers seemed to make it just worse.

3/10 – Uninspiring and a pathetic attempt at being a successor to a fun and quirky game series.


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